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![]() Traditional and Computer Aided Design and Graphics Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe |
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Most of my two decades in the entertainment industry have been designing and building models for Visual Effects. My Visual Effects career began in June 1978. I had taken a class in Architectural Model Making at Cal Poly, Pomona where I was pursuing my Architecture Degree. The instructor was a Visual Effects fan who had sold a few models to Battlestar Galactica and he gave me four phone numbers. One of these numbers connected me to Wayne Smith, who unknown to me, was a Theme Park enthusiast. When I mentioned my 1/1200 scale Theme Park model that I had designed and built, he had to see it. Within a few days, I was working as a model maker on Buck Rogers in the 25th Century. Over the years, I expanded my skills and started doing Prop Shop and Special Effects. For health reasons, I wanted to get away from the chemicals and dust of model making. In 1990, I began working with CAD, starting with CAD-Key but quickly switched to the more popular AutoCAD ©. I returned to college in 1993 and completed my Design degree in 1994. I returned to Model Making for 15 months to replenish my savings. I spent these 15 months working as Visual Effects Model Maker on Batman Forever and Independence Day - both the box office winners of their respective summers of 1995 and 1996. Three weeks after wrapping on Independence Day, I began my new career of Visual Effects and Computer Specialist Set Designer on Batman and Robin and never looked back. I left Model Making voluntarily to pursue something I liked better and my last two Visual Effects Model Making jobs were top rated projects. I now have a number of Visual Effects Set Design credits to my name while also working on more conventional set Design. Note: These drawings are presented here for portfolio purposes only. These drawings are not available for sale or to be given away in hard copy or digitally in any scale. I will be happy to show hard-copy during a legitimate job interview for Set Designer. |
![]() Luna One miniature. |
![]() Miniature temple to be crushed by a giant for Ramayan. |
![]() Deep Sea Six, underwater city. |
![]() Deep Sea Six, underwater city. |
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