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![]() Traditional and Computer Aided Design and Graphics Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe |
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Programs AutoCAD © since R10 (AutoCAD© and AutoCAD© Architectural Desk Top), SketchUp, 3D Studio Max R3, 3D Studio Viz R3, MiniCAD/Vectorworks. |
![]() Early rendering (top) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (front) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (exterior pre-show/queue) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (interior pre-show/queue) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (counter serve restaurant) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (show building, interior, back wall, san-scenery) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (back corner) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (back corner) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
![]() Early rendering (roof) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
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Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
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Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
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Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
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Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
![]() Set in stage. |
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Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
![]() Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion, simulated water color in Photoshop. |
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Concept, Star Ship Home Theater. Modeled in Rhino, graphics from AutoCAD and Photoshop, rendered in Twinmotion. 2023. |
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Concept, Star Ship Home Theater. Modeled in Rhino, graphics from AutoCAD and Photoshop, rendered in Rhino. 2023. |
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Concept, Star Ship Home Theater. Modeled in Rhino, graphics from AutoCAD and Photoshop, rendered in Twinmotion. 2023. |
Fly-around video of Star Ship Home Theater concept. |
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Border Crossing, SketchUp, 2021 Grace and Frankie,2021 |
![]() ICU Wall, SketchUp, 2020 Triage. |
![]() Lobby Desk, SketchUp, 2020 Triage. |
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Construction, Rhino, 2019 Ark II. |
![]() Construction, Rhino, 2019 Ark II. |
![]() Landing Gear, Rhino, 2019 Ark II. |
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Landing Gear and Engines, Rhino, 2019 Ark II. |
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Landing Gear, Rhino, 2019 Ark II. |
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My first Rhino project. 2018. Landing gear for space craft. |
![]() Engine. |
![]() Construction site. |
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Tsunami Channel Santa Monica, SketchUp 2019. 9-1-1 |
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Tsunami Channel Santa Monica, SketchUp 2019. 9-1-1 |
![]() Tsunami Channel Santa Monica, SketchUp 2019. 9-1-1 |
![]() Attic, SketchUp 2019. 9-1-1 |
![]() Call Center, SketchUp 2019. 9-1-1 |
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Wright House, SketchUp 2019. Snowfall. |
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Claudias Bathroom, SketchUp 2019. Snowfall. |
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Manboy, SketchUp 2019. Snowfall. Study to board up the windows of this coke lab. |
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Manboy, SketchUp 2019. Snowfall. Study to board up the windows of this coke lab. |
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Cheap_Motel, SketchUp 2019. Snowfall. Reconfiguring a stock set. |
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Franklin's House, SketchUp 2019. Snowfall. Study for secure door to cash room. |
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DJ_Booth, SketchUp 2019. Snowfall. Study for a D.J. Booth. |
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DJ_Booth, SketchUp 2019. Snowfall. Study for a D.J. Booth. |
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Tijuana House, SketchUp 2019. Snowfall. A border house and tunnel. |
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Proxin House, an exterior location and interior set for an involved action sequence.SketchUp 2018. Barry |
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Proxin House, SketchUp 2018. Barry |
![]() Proxin House, SketchUp 2018. Barry |
![]() The scene called for a cheesy Space Ship for a 'B' movie. SketchUp 2019. Barry |
![]() Simple set for a Skype scene, SketchUp 2019 Barry |
![]() Observation Post, SketchUp 2019. Barry |
![]() Modeling my house, just for practice. Rhino, 2018. |
![]() Church, Rhino, 2018. |
![]() Theme park ride vehicle. Rhino, 2018. |
![]() Agape Attic, SketchUp, 2018 Strange Angel. |
![]() Parson's House, SketchUp, 2018 Strange Angel. |
![]() "Dense Forest", SketchUp, 2018 Strange Angel. |
![]() Fantasy Moon sequence, SketchUp, 2018 Strange Angel. |
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Fantasy-Opulent Bedroom, SketchUp, 2018 Strange Angel. |
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Conference Room, SketchUp, 2018 Strange Angel. |
![]() Parts for C.N.C. manufacturing, AutoCAD, 2017 Legion. |
![]() Studies to match location. SketchUp, 2017. Legion. |
![]() Tea Store, AutoCAD, 2017 Legion. |
![]() Round Monitor, AutoCAD, 2017 Legion. |
![]() Black Room, SketchUp, 2017 Legion. |
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Fukayama's space had a variety of names and designs. Most of the designs were based on the concept of M. C. Escher, gardens on teh wall, stairs on the ceiling, etc., SketchUp, 2017 Legion. |
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Fukayama's space, SketchUp, 2017 Legion. |
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Fukayama's space, SketchUp, 2017 Legion. |
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Fukayama's space, SketchUp, 2017 Legion. |
![]() Illustration for a short story. AutoCAD © 2012, 2013. |
![]() Illustration for a short story. AutoCAD © 2012, 2013. |
![]() Atlantis Two. Made entirely in SketchUp and I made all the components myself from aircraft to watercraft, people to plants, accessories to buildings. SketchUp 8. 2013. |
Fly Through Animation on YouTube
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![]() The space was tight and we had a two-story set, so I made this SketchUp model of Stage 21A (the basement stage at CBS Radford). The schedule got cut and we didn't make a model of the set. Sketchup Pro 8.0, 2012, Friday Night Dinner (Pilot). |
![]() Futuristic cityscape, Sketchup Pro 8.0, 2011. |
![]() Delivery Room, Sketchup Pro 8.0, 2011. American Horror Story. |
![]() Viviens Hospital Room, Sketchup model . American Horror Story. |
![]() Library, Sketchup Pro 8.0, 2011. American Horror Story. |
![]() Harmon Guest Bathroom. |
![]() Harmon Bathroom. |
American Horror Story, Sketchuip Pro 8.0. 2011. |
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Arabesque. Theme park attraction. SketchUp Pro 7.1. 2010. |
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Modern building. SketchUp Pro 7.1. 2010. |
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Store Front Church, Rozzoli & Isles. SketchUp Pro 7.1. 2010. |
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Rockford Files (pilot), Police Station, location survey . SketchUp Pro 7.1. 2010. |
![]() Justified. Work Bench. Although a simple 3D project, it was still useful. AutoCAD ®, 2004. 2009. |
![]() Justified. Stage. AutoCAD ®, 2004. 2009. |
![]() This simple rendering was made to show Building and Safety what I was trying to built. It is supposed to be a 7/8 scale miniature mill that would have been my art studio. Building and Safety wouldn't let me build it that size and it couldn't be near the water, so I dropped the project. AutoCAD ® 2004. 2008. |
![]() Wisconsin State Lottery. Rube Goldberg like device. Half AutoCAD ® 2002, half pencil. 2004. |
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A Star Trek like living room interior. AutoCAD ® 2002. 2004. Interior and exterior of the main front door. |
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A Star Trek like living room interior. AutoCAD ® 2002. 2004. The client and I experimented if the shape of the ribs. Note the differences between the two. |
![]() Kitchen cabinet for the above Star Trek like house. |
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Everyday Life, this computer massing model was not quite finished when the design of the set changed again. AutoCAD ©; Architectural Desktop, 2002. 2005. |
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Everyday Life, this computer massing model was not quite finished when the design of the set changed again. AutoCAD ©; Architectural Desktop, 2002. 2005. |
![]() AutoCAD ©; 2004. 2004. |
![]() AutoCAD ©; 2004. 2004. |
![]() Rendering of display. |
![]() Rendering of display. |
Allpro Helmets, Layout one. AutoCAD ADT 3.3/2003, 2004. |
![]() Rendering of display. |
![]() Rendering of display. |
Sexy Hair Products, AutoCAD ADT 3.3 ©;. 2003. |
![]() Truss system. |
![]() Detail. |
Sexy Hair Products, AutoCAD ADT 3.3 ©;. 2003. |
![]() Sexy Hair ProductsComputer model of exterior. ![]() Sexy Hair ProductsComputer model of interior. |
![]() Final rendering. |
![]() Option for side table. |
Star Trek like desk. AutoCAD. 2003. |
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Star Trek like desk. Rendering of design 9 - final design. AutoCAD. 2003. |
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Star Trek like desk. Rendering of design 9 - final design. AutoCAD. 2003. |
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I made this as a sample when interviewing for Stealth. AutoCAD ® 2000. 2003. |
![]() UFO. |
![]() We were so busy trying to get the last shot before sundown, we didn't notice the UFO. |
![]() Early design. |
![]() Later design. The doors were animated in 3D Studio. |
Gabrielle, Waiting Room, AutoCAD ® 2000. 2000. |
![]() Tunnel to birth. |
![]() Office. |
Gabrielle, AutoCAD ® 2000. 2000. |
![]() Corridor. |
![]() Office. |
Gabrielle, AutoCAD ® 2000. 2000. |
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Pre-vis sample of a western town. |
![]() Pre-vis sample of a western town. |
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This computer model was created to assist in the interior design of a new interior for this existing attic space. |
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Larson Residence, Interior, as-is. AutoCAD ® Architectural Desktop 3.0. 2000 |
![]() Interior, as-is. |
![]() Full site, showing original garage removed and new garage. |
Larson Residence, AutoCAD ® Architectural Desktop 3.0. 2000. |
![]() Background made in Photoshop from personal astro slides and a purchased image of earth. AutoCAD ®, 1998. |
![]() Earth side. |
![]() Earth side. |
![]() Reverse side. |
![]() Close up view. |
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Space Station, AutoCAD ®. 1998. |
![]() Alien Empire, Safe house. Bird's eye view, AutoCAD ©; R12. 1997. |
I worked for an architect for a year and spent half my time on 2D and half on 3D using . While employed by R. F. McCann and Company, Theater Architects, Pasadena California I made dozens of renderings of several theater projects. All were made in AutoCAD ©; R14 with materials and some touch-up made in Photoshop. |
![]() Inglewood mercantile and theater center. |
![]() Inglewood mercantile and theater center. |
![]() Sacramento Theater Company. |
![]() Sacramento Theater Company small studio theater. |
![]() Sacramento Light Opera Association. |
![]() Sacramento Light Opera Association, tent interior. |
![]() Sacramento Light Opera Association tent. |
![]() Sacramento Light Opera Association, site. |
![]() Sacramento Light Opera Association tent interior. |
![]() Sacramento Light Opera Association, concourse. |
![]() Sacramento Light Opera Association. |
![]() Sacramento Light Opera Association. |
![]() Sacramento Light Opera Association tent. |
![]() Sacramento Light Opera Association tent. |
![]() Sacramento Light Opera Association. |
![]() Sacramento Light Opera Association tent. |
![]() Deaf West Theater. |
![]() Sign |
![]() Theater interior. Numerous computer models Made for R. F. McCann and Company. 1999. |
![]() Sacramento Light Opera Association & Sacramento Theater Company. For R. F. McCann and Company. 1999. |
![]() Over 20 shape studies were made in less than a day. |
![]() Over 20 color studies were made in less than a day. |
Originally Shrek was to be CGI characters in miniature landscapes and buildings. I was hired to Set Design the miniatures, but later it was decided to do the entire film in CGI. I designed the scenery in a variety of mediums including 2D AutoCAD ©;, 3D AutoCAD ©;, traditional drawings, and physical models. |
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Two of the many landscapes I developed in 2D, 3D, and physical models. |
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Model of Duloc Street for Shrek. Physical model at left, virtual model at right. |
![]() Aerial view. |
![]() Street rendering. |
Two of many models of Duloc Street for Shrek . |
![]() Last rendering. Intended as a massing model. |
![]() Preliminary on Fiona's bed. |
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Two of the many variations I made of Fiona's Room in the Dragon's Keep. |
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Two of the many variations I made of Fiona's Room in the Dragon's Keep. |
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Two of the many variations I made of Fiona's Room in the Dragon's Keep. |
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Dining Room in Farquaad's Castle. Computer model and Rendering in AutoCAD ©;. |
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Dining Room in Farquaad's Castle. Computer model and Rendering in AutoCAD ©;. |
![]() Rendering of the front exterior. |
![]() Rendering of the interior. |
![]() I built two models, this one, the first, I built in four hours for a presentation. |
![]() Rendering of the exterior . |
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Rendering of the exterior of the Cathedral from the final scene. | |
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Rendering of the interior of the Cathedral from the final scene. |
![]() Perspective on Throne Room from Shrek. |
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Renderings of the Throne Room from Shrek, with and without a window. |
![]() Rendering of a house from Shrek. |
![]() Massing model of an apartment building. 1997 |
I worked on Batman Returns and Batman Forever, both as a Visual Effects Model Maker. For Batman Forever, a miniature helicopter crashed into a break-away sign. Because the three copies of the faceted iris of the Eye Sign were made of tempered glass, it was decided to lay the parts out in 3D. I used the 3D capabilities of AutoCAD ©; to generate an accurate drawing of the 11 different planes of glass. We didn't use the third copy and it was used for a full size optometry store sign in a scene from Batman and Robin two years later. By this time, I was a Visual Efects Set Designer on that feature and I made a new, smaller, miniature layout for a matching miniature of the store. |
![]() Budhist temple. AutoCAD ©; |
![]() Made with Virtus ConceptCAD in about an hour. |
Samples for a small film that I withdrew from, 1994. |
![]() Rendered in AutoCAD © R12. Materials created in Photoshop 5. |
![]() Rendered in AutoCAD © R12. Materials created in Photoshop 5. |
![]() | I did this as a demo in the days before starting Outbreak, to show the possibility of doing more of the Set Design work in 3D. It was determined that 2D was sufficient. Sample ship model. AutoCAD © R12. 1992. |
![]() Lucky Goldstar, Visual Effects models, Elevations of step building 1. AutoCAD ©; R12, 1992 |
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